In my last update I had the following to build:
5 Community lots including: Horse ranch, pool club (Covers a club and pool), fishing spot, and the lot meant for the restaurant and business center are still waiting.
Max of 5 house lots.
The fire station was in progress at the time and was quickly finished! [link]
The horse ranch was the first lot off the drawing board and into build mode! Given the smallish size of the lot it wasn't exactly easy lining up all of the jumping course parts. It worked out well though and I was able to fit a building with a snack bar and restrooms on it.
I finished the pool club. My Sims seemed both confused and delighted that they could still use the outdoor pool when the club/arcade part was closed. They couldn't use the diving board after hours. That caused me to wonder if I had made a building error. That wasn't the case at all. The style of the building might be better suited to a resort area, I modeled it after one. All in all I am happy with the build.
That leaves three community lots to do as I forgot that I still needed to build a gym! I have an idea or two about how it should look, but I need to think about it some more. The biggest question is ... modern or a more classic look. My little town is rather eclectic, so, it's not going to make a major difference either way.
I've been waffling back and forth on things for the fishing spot and restaurant/business center.
Fishing spot has a lovely waterfall. I need to add fish spawners there including the death fish. That works well since the pond is just behind the cemetery. What I'm going back and forth about is whether or not to build a small cabin back there or temporarily change it to a residential lot, pitch some tents, and change it back to a community lot.
The restaurant/business center buildings are needed for the culinary and business careers. There's a problem, though. I'm not sure what I did wrong, but to seems like Hueber Associates & Kim Gould's Steakhouse, that came with Appaloosa Plains doesn't have an "Eat outside" option even with tables available. I need to check that over in Appaloosa Plains itself. I used that building and added on to it to fill out a few needs that weren't covered. I put it aside for a later time.
Since I set aside that lot, four more EPs were released and several stuff packs! Not to mention, I sprung for the greenhouse in the store! It's looking like the only rabbithole I didn't squeeze in is, so far, is the film studio! I hope to use my added on space in the business center lot as store space for a pet shop, a consignment shop, and an elixir consignment shop as those are made available by adding the proper registers. While a nectary register will allow nectar to be purchased, I don't think it qualifies as having a nectary. It's another of those, need to look into it things. I think the salon, laundromat, and show venue need specific lot markers. I might convert the last remaining large residential lot into a show venue, but I'm not sure on that, yet.
I had 5 house lots to built and Morley House [link] was the last one to be added to the center section of homes.
That leaves a max of four.
University Life has now added apartments. Funny thing about that, we were actually able to build them since Night Life, but most people were using the shell buildings. We can now build apartments from scratch like we could in Apartment Life. Here's the catch, there can only be 8 Sims total living in an apartment building ( I just read that applies to dorms, too!)! Somehow, that seems unfair to me that the NPCs get the space, but unlike in Sims 2: Apartment Life, we can't switch about who we're controlling at any given time. I think people will be making use of the mods that allow for that limit to be broken. I think Awesome Mod and Twallan's Master Controller both have options for that.
I'm working on an apartment building right now. I got a bit over zealous and it suddenly became an eight unit building based some row houses. I might have to rethink the idea and go with a duplex or two!